![]() Repeating the mantra - everything is as in the original! We are archaeologists, we have excavated so much! Everything is as in the original! Here, you see, garlic! There was garlic! Sensation! ![]() It seems that the developers are taking the players for fools and throwing dust in their eyes by focusing on such insignificant details as garlic and distracting from the important ones. Yeah, garlic is much more important than proper characters look… Leave re-imaginings of old characters for sequels like Diablo 4, not for remasters.Īnother proof that Sorc has the red shade in her hair and Paladin is not African at all! He also has a haircut and face shape close to Diablo 3 Crusader more or less. At the end of the day, we just want to see the same characters in D2R, as they were in D2. Games are the art form I care most about, and Diablo 2 deserves great care and respect with regards to its art. As you said above, much of humanity’s great classical artwork is meant to be an appreciation for the idealistic human body and anatomy. There is nothing wrong with this, and the fact that people seem to think there is, is really the problem, not the other way around. The campfire scene in D2R is worst offender, but other criticisms exist too, of the in-game models.Ĭompanies like Blizzard should not shy away from bringing true representations of these old great characters, including idealistic bodies and faces, over the top musculatures, perfect physiques and higher skin visibility. Even if that were true, which it isn’t, all art needs to be consistent thematically. Therefore it is totally unacceptable for someone to bring the argument, “who cares, the character models look good in-game”. It was really important then for all of the official artwork to be consistent with itself, and follow the same thematic tones. These were meant to represent the characters in how they might look, were the game to be perfect fidelity, or how we should imagine them while playing. We didn’t have photorealistic graphics back then, so the external artwork contributed greatly to our experience.Īll old games from this era and before have concept art on the box and on promotional materials like wallpapers from the official website to download. ![]() Legacy games like D2 have a ton of great artwork surrounding them, which was not just for marketing but also to contribute to the game world and the immersion of the player. ![]() I think one of the things that many players fail to appreciate about 90’s games such as Diablo 2 is how extremely important the concept and promotional art was to not just marketing the game, but also to defining and enhancing the player experience. ![]()
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